![]() ![]() With the combination of Cloaking, Long Range Scanners, and strong early weapons, this ship is very entertaining in action.Īs far as comparing to Engi C, that ship's Dual Laser is fairly comparable to the Chain Laser, but it gives up Mind Control in favor of a Drone Control system with a Beam Drone. The poor vessels in Tier 5 simply have horrendous, crippling disadvantages with little in the way of positives. It's one or the other, since they both cost 1 weapon power. ftl weapon tier list Tier List League Of Legends Starting weapons can only be found aboard the ship that has them (I include Crystal weapons because getting to the Crystal Sector to buy them is an extremely rare and difficult. ![]() ![]() Now, this list is split into two – Starting Weapons and Store Weapons. Yes, I know I’m years late, but I only really got into FTL a year ago, and I finally feel I’ve played it enough to create my own weapon tiers. As far as comparing to Engi C, that ship's Dual Laser is fairly comparable to the. With the combination of Cloaking, Long Range Scanners, and strong early weapons, this ship is very entertaining in action. Each flak debris takes down 1 shield, and deals 1 damage to the hull. They are good at taking down shields, but they can completely miss if fired in a small room, regardless of evasion. Flaks are a weapon which fires debris in a circular area (showed in red). I put a breach effect on the breach missile. Imagine that the two power bars on the Artemis image denotes a player Artemis with one power bar. The power bars are for distinguishing weapons with the same image. Ftl Weapon Tier ListĪll of the playable weapons in FTL, artillery weapons included. The items B tier and below get sold almost always.Yes, I know I’m years late, but I only really got into FTL a year ago, and I finally feel I’ve played it enough to create my own weapon tiers. I could probably be persuaded to change a few things around, but the top of the list are the items I buy and use to win games. I like beams more than you, and you like missiles more than me. I look for speed of fire, damage dealt, power used, and ammunition used. In general, Lasers > Beams > Ions > Bombs > Missiles. ![]() There are some that are just bad and others that require the whole ship geared towards their use.Į are weapons I'll never use, and if they're being used you're in trouble. They all have some at least synergy with the above tiers, but are usually better as scrap.ĭ are weapons I'll almost never use. These either don't do enough damage, take too much power, or fire too slow.Ĭ are weapons I'll sometimes use if they're free, but will almost never buy. If I want to do damage with weapons, I typically have one or more of these every run.Ī are the runner-ups, and these weapons are what I use to get me by if I can't find an S weapon, and then to supplement that S weapon.ī are the rest of the weapons I'll typically buy. The main difference is that I left out items that you can't buy in the normal sectors, so my list is smaller. S = Clearly heads and shoulders above everything else and should not be disposed of without extremely good and specific reasons.Ī = High-priority purchases that are good enough in multiple areas (damage, charge time, and/or power consumption) to synergize well with the vast majority of loadouts.ī = Not quite as good as A but generally good enough to justify buying in many circumstances.Ĭ = Decent enough to keep around but not typically something that you'd go out of your way to spend money on unless you really need a new weapon.ĭ = Can be used to good effect in very specific loadouts/tactics, but generally better off traded in for something better.Į = Almost always worth more as scrap than as a weapon.įor the most part I ordered the weapons in order within each tier as well, although in D tier specifically I just kind of threw most of them wherever. This is how I feel in general about the different tiers on my list: Didn't really have a way to distinguish it clearly. "Charge Laser +" is the 1-power version that comes pre-installed on Stealth C, btw. ![]()
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